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  1. The main problem is to spawn a lot of (several tens of thousands) cubes with different colors. I tried to make it with ObjectMeshStatic but my app crashed probably due to lack of memory. After i tried to render voxels with Visualizer class, but it led to low performance. Can i change color of a single cube of a mesh cluster?
  2. In Unigine Editor, once I clicked or selected an partial area of a MeshClusterObject, in which method could I know what parts I selected
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