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Showing results for tags 'grabber'.
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AppGrabber plugin can't be compitable with AppPanorama plugin
htdeveloper posted a topic in Rendering
We want to recorder the video from app, with panorama fisheye mode. so we choose to use AppPanorama plugin and AppGrabber plugin together. In shell commands, we choose to use "-extern_plugin AppPanorama, AppGrabber" or "-extern_plugin AppGrabber,AppPanorama" , but the result show that only one plugin can take effect. In the log file, we get the information about "AppGrabberPlugin::AppGrabberPlugin(): App is not NULL" or "AppPanoramaPlugin::AppPanoramaPlugin(): App is not Null". The detail info can be seen at attachment files. 111.bmp 11.bmp- 3 replies
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- grabber
- video stream
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I was just comparing impostor images that came with stock Unigine trees against impostors I had just generated with grabber of the same tree, and I noticed some discrepancies. The sheet on the left is ours, the sheet on the right is Unigine's. The first difference is that the impostors we generated from grabber are much brighter. The second is that the Unigine stock trees have some sort of lighting information baked in that helps them perform, looks like it's ambient occlusion. In comparison the impostors grabber generates for us are very flat. I don't see any settings in grabber that would create this kind of a difference. Has grabber itself changed since Unigine's stock impostors were generated?
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I've noticed that when I generate impostor texture sheets with the grabber tool I discover that it is not adding the canopy elements of my tree mesh as it has done for the diffuse texture. Does anyone know why the grabber tool would omit the canopy information for the normal map process? Attached are sample of the grabber outputs. A diffuse of tree then it's corresponding normal map where only the trunk shows up on the normal map. I've included the normal map for a pacific silver fir that seems to be correct.
- 7 replies
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- normal map
- impostor
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