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Showing results for tags 'editor 2'.
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Hi, In new editor I can't find the way to specify per instance parameters for properties and materials. In the .node file, these parameters were stored as follows: <node type="NodeLayer" id="1877567429" handled="0" name="layer_building_arrecife" property="cgs_building_arrecife"> <layer>guid://3d26f5abfa9536fdfda15d25830dcc1213be9dfb</layer> <property> <parameter name="floors">5</parameter> </property> <transform>1 0 0 0.0 0 1 0 0.0 0 0 1 0.0 0 0 0 1.0</transform> </node> Can you tell me how can I perform this operation in user interface? Thanks.
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I observed that FBX reimport not working properly in Editor 2. At least bones and joints are not loaded from refreshed fbx files.
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I observed that custom properties attaches to nodes are not loaded when world is loaded via console (it is also used by Browser by Edit Content button which load level through launch_editor.bat) in Editor 2. It's looks like custom properties are not loaded before world is loaded. So in console you will see a message: Node::setProperty(): can't find "CUSTOM_NAME_XXX" property. Then if you save a world you will lose your custom properties on all nodes. As workaround you can just reload world and properties will be reattached. There is no problem if you not load world via console (e.g. world_load \"WORLD_NAME_XXX\"), just start Editor 2 and open level by file menu.
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