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Showing results for tags 'edges'.
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I'm wondering if someone has solved this already. I have a railroad that crosses over MANY tiles of terrain, and I'm having to adjust the terrain heights on each tile to line up with the terrain. Easy enough with the tools, but I'll no doubt soon experience mismatching values on the terrain edges once I get to them. Is there a script or something someone may have written to solve this or do I need to engineer this myself? Or is there something I need to do as a post process. I'm on the 7.7.14 SDK.
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Hi, i am looking for some suggestions and ideas as to what the best way to approach a problem with multi terrain tiles might be. We use very large multi tiled worlds, consisting of many many seperate terrain tiles. We need to be able to edit these tiles across edges where they join as if they were one tile (otherwise the edges of the tiles will no longer meet up. We plan this to suppot height brushes, detail masks, normal maps - in fact everything that single terrain tiles have in regards to editing capability. If unigine were to tackle such a problem, how would you go about doing this? and do we have the same access in to the terrain system without source code to try and implement something like this? Does anyone else in the community have any ideas about how to tackle this, it certainly does not seem like it will be an easy, and even perhaps an impossible problem to solve with the current system. thanks in advance