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Showing results for tags 'driver'.
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Unable to destroy own opengl context after calling Unigine::Engine::init
sebastian.vesenmayer posted a topic in C++ Programming
We run into a problem with an AMD Radeon RX 6800 graphics card when shutting down our application. When we call Unigine::Engine::init with our own created opengl context the next call to "wglDeleteContext(m_context);" crashes in the graphics driver. When we are not calling Unigine::Engine::init we are able to destroy the opengl context normally. This happens with Qt Opengl Context and build from scratch Windows OpenGL context. We don't know what is happening in the init call with te opengl context, but maybe you can tell us? NVidia graphics cards work. Thanks. -
Hi, guys! I have made the THRUSTMASTER T.16000M Driver and Plugin for UNIGINE in MAC OS X. It can show all 16 buttons and 5 axes in UNIGINE which keeps a good FPS. Now I can share time to build other input driver for UNIGINE MAC which can service for developer. Please tell me which kind of driver you need~~