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Found 2 results

  1. OpenGL native context

    Hi, we currently try to use the unigine render context to render a external symbology to a texture within the same graphics context. To achive this we need to get the current context of the Unigine Render engine. We've tried to use the Unigine::RenderContext class by getting it from the App like this. App::get()->getGLContext() We've been also able to get the ogengl name of that context and the void* returned is not null. We currently have trouble interpreting the return value, as there is no further information. In a current setup that we use, we use glfw in the backend th
  2. [SOLVED] Qt integration with Unigine

    Hello everybody, we are planning a Project now with Qt Ui Elements on top of a Unigine Widget. We made a little research and found out that Qt is using a BackingStore to composite their UI Elements/Widgets (Labels, Buttons etc.). After calling winId() on a QWidget, the QWidget class creates a native HWND on Windows. When creating a OpenGL context with the HWND the rendered content is not blended correctly with the UI. Since Unigine uses the same technique with their AppQt example, we are wondering if you have any idea, how to do this. Or is there a s