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Showing results for tags 'bit masking'.
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Hi, I want to change the IntersectionMask of a Node true c# code. I found how to change the PhysicsIntersectionMask. drop_item.ObjectBody.GetShape(0).PhysicsIntersectionMask = 2; The object i want to manipulate is a Cylinder BodyRigid created in the Editor. Thanks
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- c#
- intersection
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Hi everyone! Don't know in which section to post this I'm checking out this peace of awesome software to see if we can use it in our Engineering Firm. A function that would be very useful is to create section planes, boxes like Revit or Twinmotion (or other geometry) with the option to manually include/exclude objects. Is there an option or workaround to do this in Unigen? For the Bit masking funtions I can't find the "cutout intersection" when I select a mesh object. does this function only work with the grass object or do I have to some how create a "cutout intersection" bit mask? Thank you!
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- section box
- section plane
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