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Quick project I put together to learn Unigine. It was really fun experience, Unigine is now my primary engine I guess. Main idea come from Koola's video, wheat was created following Quixel's tutorial for UE4, but it was also possible to do the same in Unigine. Real-time raytraced environment, everything is dynamic, settings are maxed out, also there's no bake =) Video was interpolated (from 30 fps to 120 using RIFE) and there's bunch of artefacts so if you want to see original here it is - https://drive.google.com/drive/folders/137RFqq6MotSwLPapPR351au4Pej1MbXb?usp=sharing Everything (except clouds and wheat textures) were made by me, windmill is animated and has around 3k tris. Hope you like it! Also you can see it on Artstation (I also uploaded a video and don't know how to attach it here) - https://www.artstation.com/artwork/GaYzP1
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Hello all. We are currently in the process of creating an exterior scene which is gradually reaching its performance limit. I was wondering, rather than using real-time shadows, would it be possible to bake all of the shadows onto the terrain? Thanks EDIT: I've just realised that this has been posted in the 'Programming' section. Could you please move it to 'Content Creation'