Search the Community
Showing results for tags 'Controls'.
-
Hello community.- Very new here, i am evaluating Unigine Engine just today. As far as for me making a purchase i cant think very much about saying SHURE, but theres one thing that is very important for me and it is Web Development, most of my work is web-based and if you say to me that Unigine supports Webgl or a simmilar solution, i would gladly make my purchase tomorrow. Your engine seems very good, in fact im a little impressed, but i need Web Development also. Thank you in advance.
-
Recently I tried to integrate Unigine 2.2.1-2 to WPF app. I hosted Winforms control (based on D3D11 embedding sample) to WPF window. While playing I found shadows too contrast in WPF app but not in winforms one Any ideas?
-
I can't get any data from the joystick. The following error pops up in the log file when I try to call updateEvents() on a joystick: ControlsJoystick::updateEvents(): Acquire(): failed What does the error mean exactly?
-
In the docs, the camera referred to as third-person. How do we spawn/initialize FPS cam in Unigine and control it? How do we set collisions for it and a make it sway as in typical FPS game? Thank you. EDIT: http://i.imgur.com/MCnbA.jpg << I need to achieve #3. This way I have shadows cast by the player's model, I see player in the reflection, for I only see vweap model (arms and guns) in the view. That's how pretty much most FPS games work.