Hi,
I am trying to use the Unigine input system (with SDK 2.0-beta2). I managed to display the Unigine::Input::ControlSetupWindow in my project and save keyboard and mouse inputs in the XML control file I created.
My problem is, I failed saving joystick inputs. I have an XBox 360 gamepad which is correctly recognized : I made a debug widget which displays the status of the pad to make sure of that. I have been diging in the scripts\input folder to try to understand the problem : I saw that the inputs of the pad are correctly registered in the device manager, but it seems their status is not updated there and I don't understand why. I guess I am missing something and I would appreciate any help.
Another little question : when I click on my status widget (or anywhere outside the game area), the pad becomes "unavailable". Is there a way to fix that ?
Thanks !