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Found 5 results

  1. Greetings! I'm building an application that's using the Qt project template. I'm referencing the ControlsJoystick, however upon initialization, I get the following console log: Loading "dinput8.dll" ControlsJoystick::updateEvents():SetCooperativeLevel(): failed At this point the joystick is non working. If I run a non-Qt based project, the joystick seems to be ok. Based on the docs, this has something to do with joystick control exclusivity mode ( the cooperative level flags ). How would you suggest I should approach the joystick initialization?
  2. Help,How to use JoyStick

    I am trying to use the Joystick to control Camera Player, But I can't find some example, Can u tell me how to use it ..Thank U!! -_-
  3. Hi, I am trying to use the Unigine input system (with SDK 2.0-beta2). I managed to display the Unigine::Input::ControlSetupWindow in my project and save keyboard and mouse inputs in the XML control file I created. My problem is, I failed saving joystick inputs. I have an XBox 360 gamepad which is correctly recognized : I made a debug widget which displays the status of the pad to make sure of that. I have been diging in the scripts\input folder to try to understand the problem : I saw that the inputs of the pad are correctly registered in the device manager, but it seems their status
  4. Hi, guys! I have made the THRUSTMASTER T.16000M Driver and Plugin for UNIGINE in MAC OS X. It can show all 16 buttons and 5 axes in UNIGINE which keeps a good FPS. Now I can share time to build other input driver for UNIGINE MAC which can service for developer. Please tell me which kind of driver you need~~
  5. I can't get any data from the joystick. The following error pops up in the log file when I try to call updateEvents() on a joystick: ControlsJoystick::updateEvents(): Acquire(): failed What does the error mean exactly?