I have C++ code which is dynamically creating meshes with 1000s of vertices. I have created a plugin which will output these meshes to the engine. I would like to be able to render these without creating ObjectMeshs and adding each vertex individually. Is this possible?
Models and their animation from Enemy Territory Quake Wars (.md5b and .animb) are not being loaded correctly into the mesh viewer. There is nothing in the viewport, however, I can see UV maps of the loaded models.