danni.coy Posted November 14, 2011 Share Posted November 14, 2011 This one is one that comes up for us a lot (and possibly other customers). We have tried a few different things but are looking for better ways to do this. Carriages should be instances. train should be constrained to track. Link to comment
frustum Posted November 15, 2011 Share Posted November 15, 2011 We will try to find a time for new a physical joint type (train on the rails) implementation. Link to comment
danni.coy Posted November 15, 2011 Author Share Posted November 15, 2011 That would be great Link to comment
steve.brodie Posted November 23, 2011 Share Posted November 23, 2011 Ideally the first carriage would be an object on spline exported from 3dsmax, and the other carriages would just be linked to that carriage. We have tried with a few different physics joints but havent had any success. My thought was to put the following carriages in an invisible collision object, a swept square, so that it works like a luge track. Link to comment
frustum Posted December 15, 2011 Share Posted December 15, 2011 BodyRail and JointRail is almost ready. Link to comment
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