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demo of physics based train.


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This one is one that comes up for us a lot (and possibly other customers). We have tried a few different things but are looking for better ways to do this.

 

Carriages should be instances. train should be constrained to track.

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Ideally the first carriage would be an object on spline exported from 3dsmax, and the other carriages would just be linked to that carriage.

 

We have tried with a few different physics joints but havent had any success. My thought was to put the following carriages in an invisible collision object, a swept square, so that it works like a luge track.

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  • 4 weeks later...
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