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We ran a sample profiling run using Very Sleepy (http://www.codersnotes.com/sleepy) to measure the performance of our Unigine based game. We have an in-house game engine that communicates with Unigine via the C++ api.

From the results of the profiling tests, the main culprit was

Unigine::Variable::Variable

and 80% of these calls are from Unigine, internally (maybe the scripts).

Has anyone seen such behaviour before? or is this normal?

Sharing any profiling experience that you guys/girls have had would be great :)

PS: I'd heartily recommend Very Sleepy as a profiler

 

Thanks,

Ashwin.

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