carl.sutton Posted October 28, 2011 Share Posted October 28, 2011 Hi, I'm trying to use WidgetManipulators with an orthographic projection, but I'm getting strange results compared to my player object that has a perspective field of view. Simple question, is this possible or would this be a problem with my implementation? Link to comment
frustum Posted October 28, 2011 Share Posted October 28, 2011 I don't test manipulators with orthographic projection. It can be a bug on our side. Link to comment
carl.sutton Posted October 28, 2011 Author Share Posted October 28, 2011 As the projection from an ortho near and far is the same box shape, I think it is assuming that all objects are at my zFar distance away since the translation and scaling rate seem to be related to this value. If I am correct I should be able to make a workaround by diving the transform of the manipulator (using the Unigine::getTransformTranslate/scale methods) by the zFar value. As for rotation, that manipulator just doesn't work at all in ortho. Link to comment
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