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amazing "unknown opcode 0xfeeefeee"


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Here is some log, I wonder why the "unknown opcode" will appear.

 

13:41:05 Interpreter::run(): unknown opcode 0xfeeefeee

13:41:05 Stack dump:

13:41:05 0x0000: Trigger 693ED4A0 (6:1:1202)

13:41:05 0x0001: ChangeState 42F5BEB0 (9:1:1202)

13:41:05 0x0002: int: 1

13:41:05 0x0003: int: -1

13:41:05 0x0004: int: -1

13:41:05 0x0005: int: -1

13:41:05 0x0006: int: 33

13:41:05 0x0007: int: 0

13:41:05 0x0008: string: ""

13:41:05 0x0009: int: 1

13:41:05 0x000a: int: -1

13:41:05 0x000b: int: -1

13:41:05 0x000c: int: -1

13:41:05 0x000d: StateDef 69E62290 (15:59:948)

13:41:05 0x000e: int: 1

13:41:05 0x000f: int: -1

13:41:05 0x0010: int: -1

13:41:05 0x0011: int: -1

13:41:05 0x0012: int: 36

13:41:05 0x0013: int: 35

13:41:05 0x0014: vec3: 0 0 0

13:41:05 0x0015: Node 00000000 external (54:-1:-1)

13:41:05 0x0016: int: 0

13:41:05 0x0017: int: 0

13:41:05 0x0018: int: 0

13:41:05 0x0019: float: 0

13:41:05 0x001a: float: 0

13:41:05 0x001b: float: 0

13:41:05 0x001c: float: 0

13:41:05 0x001d: int: 0

13:41:05 0x001e: int: 0

13:41:05 0x001f: float: 0

13:41:05 0x0020: float: 0

13:41:05 0x0021: string: ""

13:41:05 0x0022: string: ""

13:41:05 0x0023: Npc 6A48F860 (16:21:228)

13:41:05 0x0024: int: 1

13:41:05 0x0025: int: -1

13:41:05 0x0026: int: -1

13:41:05 0x0027: int: -1

13:41:05 0x0028: int: 38

13:41:05 0x0029: int: 37

13:41:05 0x002a: string: ""

13:41:05 0x002b: int: 0

13:41:05 0x002c: string: ""

13:41:05 0x002d: int: 0

13:41:05 0x002e: string: ""

13:41:05 0x002f: string: ""

13:41:05 0x0030: mat4: (1 0 0 0) (0 1 0 0) (0 0 1 0) (0 0 0 1)

13:41:05 0x0031: float: 0

13:41:05 0x0032: float: 0

13:41:05 0x0033: string: ""

13:41:05 0x0034: int: 0

13:41:05 0x0035: StateDef 00000000 (15:-1:-1)

13:41:05 0x0036: AnimationData 00000000 (2:-1:-1)

13:41:05 0x0037: ObjectMeshSkinned 00000000 external (83:-1:-1)

13:41:05 0x0038: AnimationBlender 00000000 (4:-1:-1)

13:41:06 Call stack:

13:41:06 00: 0x00003d49 StateController::Load()

13:41:06 01: 0x00003fbf StateDef::Load()

13:41:06 02: 0x000046a0 Npc::LoadStates()

13:41:06 03: 0x0000439a Npc::Load()

13:41:06 04: 0x00004941 NpcManager::create()

13:41:06 05: 0x00006beb Level::LoadLevel()

13:41:06 06: 0x00008ff7 GameLogic::onWorldLoaded()

13:41:06 Disassemble:

13:41:06 0x00003d9d: popv trigger

13:41:06 0x00003d9f: pushv trigger

13:41:06 0x00003da1: calluaf mTriggers.append

13:41:06 0x00003da4: pop

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You should merge your version of engine with current script interpreter. There were several bugs in script system which was fixed.

where were the bugs, and how to merge, new version engien is too different from the old one, I try to copy the "interpreter.cpp" from new engine to the old one, and correct some grammar error, but it did not work.

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