ulf.schroeter Posted October 12, 2011 Share Posted October 12, 2011 Problem Documentation for render_use_vertex_float should be more precise Use full-precision floating point vertex format for static meshes. If disabled (by default), only half precision is used for vertex Z-axis coordinates, texture coordinates, normal and tangent vectors of meshes, which allows for lesser load, but might cause precision issues in case of too large input values Link to comment
steve3d Posted October 13, 2011 Share Posted October 13, 2011 I've already set it to enabled by default Link to comment
manguste Posted October 14, 2011 Share Posted October 14, 2011 Nope, no problem in case of such constructive remarks :) Fixed. Link to comment
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