qwe123 Posted March 31 Share Posted March 31 Scene: Multiple computers, each computer corresponds to a projector, and runs a unigine app, and sets different model view matrices for different programs. When rotating the scene, the output of the projector swept by the sun will dim. I am using version 2.6. Waiting for your reply,thank you. Link to comment
cash-metall Posted April 1 Share Posted April 1 It’s difficult to understand without a screenshot or video what we’re talking about. but perhaps this is the result of autoexposure try to disable it on all instances Render::get()->setExposureMode(0); Link to comment
qwe123 Posted April 2 Author Share Posted April 2 This picture describes my previous problems.We have unified the brightness of all projectors. Link to comment
qwe123 Posted April 2 Author Share Posted April 2 There are obvious light and dark changes between the outputs of different projectors. Link to comment
qwe123 Posted April 2 Author Share Posted April 2 In these two outputs, I turned off automatic exposure, but there is still a clear gap. Link to comment
qwe123 Posted April 2 Author Share Posted April 2 What's the possible reason? Looking forward to your reply. Link to comment
werner.poetzelberger Posted April 2 Share Posted April 2 (edited) Hi. For a virtual Multi camera setup you can not use Screen post effects (or some but with limitations), e.g. Bloom, dynamic things aso. Best. Werner Edited April 2 by werner.poetzelberger Link to comment
qwe123 Posted April 2 Author Share Posted April 2 I just came into contact with the 3D engine and don't know much about what you said. Do you mean that it doesn't work in principle? Link to comment
werner.poetzelberger Posted April 2 Share Posted April 2 (edited) hi. Sure it is working. https://developer.unigine.com/en/docs/2.18/principles/render/?rlang=cpp https://developer.unigine.com/en/docs/latest/principles/render/sequence/?rlang=cpp Some things are rendered in screenspace, some are not. The one e.g. camera effects or dynamic stuff might deliver different results per viewport, so you cannot use them when rendering to multiple screens. You can try the virtual resolution and the borders https://developer.unigine.com/en/docs/2.18/editor2/settings/render_settings/screen/?words=resolution%2Cvirtual%2Cresolutionlll%2Cresolut%2Cresolutionll#highlight see if that is useful. Pls see the documentation, which is quite informativ ;) Best. Werner Edited April 2 by werner.poetzelberger Link to comment
qwe123 Posted April 7 Author Share Posted April 7 Can I try to use syncker plugin to fix this problem? Link to comment
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