park.sungsoo Posted March 7 Share Posted March 7 I'm using it as a shader to utilize wire mode. But I don't know the cause, but the following error is output in the editor's console. It is difficult to find the cause. Request you to check. wiremode shader.upackage Link to comment
sweetluna Posted March 7 Share Posted March 7 Hi Park, I've noticed a few oddities here and there with Geometry material. First of all you have to close the Editor and rename it's extension from .mat to .basemat, since it's a base material. Second of all, when you specify path to the specific shader it has to be relative to the data/ folder and not relative to the material file. So you have to change path from "shaders/..." to "mat/shaders/...". Lastly I am not sure what objects that material have to support, but I assume that it will be assigned to regular meshes, then you have to change specified node from "object_dynamic" to "object_mesh_static". Hope this helps! May RenderDoc/Nsight Graphics/Intel GPA bless you Link to comment
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