anthony.liot Posted October 7, 2011 Share Posted October 7, 2011 I ha ve an bug on my material on iOS 5, i use the option <options alpha_test="1" two_sided="1"/> on iOS 4 i don't have problems, but on iOS 5 my man lose this hair Link to comment
anthony.liot Posted October 10, 2011 Author Share Posted October 10, 2011 Sorry for insist, but with the new version of ios, i need to make all my iPad project compatible with that, can you give me info about the bug. I try other little iPad game and i have the same artifact on my materials. I need to do correction on all my project Thanks Link to comment
anthony.liot Posted October 12, 2011 Author Share Posted October 12, 2011 Hi Unigine Team, have you any idea about my problems?? Can you give me a sign if you have the same bugs or if you have an solution?? Thanks Link to comment
anthony.liot Posted October 18, 2011 Author Share Posted October 18, 2011 Sorry, any news about iOS 5 compatibility ???? Link to comment
manguste Posted October 19, 2011 Share Posted October 19, 2011 Terribly sorry, Frustum will be able to check this bug only in about 2 weeks :( A new editor is eating all of his time right now. Link to comment
ken.mayfield Posted October 25, 2011 Share Posted October 25, 2011 This is a SEVERE iOS problem and requires immediate attention! We plan to release our game to press tonight but cannot due to this bug! It is directly related to alpha test on iOS 5.0... 4.3 works great. Link to comment
binstream Posted October 25, 2011 Share Posted October 25, 2011 Frustum is working on that right now. Link to comment
frustum Posted October 25, 2011 Share Posted October 25, 2011 This is a driver bug. Fast workaround is to remove "sample.w = sample.w * scale;" line from texture2DAlpha function of data/core/shaders/simple/common/fragment_base.h file. Link to comment
anthony.liot Posted October 25, 2011 Author Share Posted October 25, 2011 Thanks frustrum, than you very much, the solucion work for all my project, i can release my update. Thanks Link to comment
michael.zhang Posted November 6, 2011 Share Posted November 6, 2011 I have same problem too. Workaround works. Link to comment
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