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Option matériaux ios4 VS ios5


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I ha ve an bug on my material on iOS 5, i use the option

 

<options alpha_test="1" two_sided="1"/>

 

on iOS 4 i don't have problems, but on iOS 5 my man lose this hair

post-68-0-06212900-1317998639_thumb.png

post-68-0-84078100-1317998729_thumb.png

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Sorry for insist, but with the new version of ios, i need to make all my iPad project compatible with that, can you give me info about the bug. I try other little iPad game and i have the same artifact on my materials. I need to do correction on all my project

Thanks

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This is a SEVERE iOS problem and requires immediate attention! We plan to release our game to press tonight but cannot due to this bug!

 

It is directly related to alpha test on iOS 5.0... 4.3 works great.

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This is a driver bug.

Fast workaround is to remove "sample.w = sample.w * scale;" line from texture2DAlpha function of data/core/shaders/simple/common/fragment_base.h file.

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