leon.dong Posted December 13, 2023 Share Posted December 13, 2023 I've created a mesh in Unigine's DynamicMesh object , and now need to create Texture and Material info for this object . Is there any sample codes or demo related to create texture and set its parameter I can refer to > thanks. BTW , no idea a little bit difficult to search it in online doc with keywords "Create Textures" Link to comment
leon.dong Posted December 19, 2023 Author Share Posted December 19, 2023 Answer my questions. There is a emun in UnigineTexture object when create texture // wrapping WRAP_CLAMP_X = 1 << 5, WRAP_CLAMP_Y = 1 << 6, WRAP_CLAMP_Z = 1 << 7, WRAP_CLAMP = (WRAP_CLAMP_X | WRAP_CLAMP_Y | WRAP_CLAMP_Z), WRAP_BORDER_X = 1 << 8, WRAP_BORDER_Y = 1 << 9, WRAP_BORDER_Z = 1 << 10, WRAP_BORDER_W = 1 << 11, WRAP_BORDER = (WRAP_BORDER_X | WRAP_BORDER_Y | WRAP_BORDER_Z), Sample codes: mat->setImageTextureFlags(texId, Texture::WRAP_CLAMP); 1 Link to comment
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