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Occlusion culling baked


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Unity engine has it and it works automatically, no time losing with creating occlusion meshes. And Unity bought that system from another company.
Is there a chance that Unigine would have it in near future?

Edited by kgregor
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  • kgregor changed the title to Occlusion culling baked

Hello!

14 hours ago, kgregor said:

Unity engine has it and it works automatically, no time losing with creating occlusion meshes. And Unity bought that system from another company.
Is there a chance that Unigine would have it in near future?

This feature is a complicated thing and there's a reason why an entire company was fully dedicated to this matter :) At the moment, we have our own occluder objects and hardware occlusion query feature that meet the current demand. Actually, there are no plans in our ongoing roadmap to move in this direction at least in the near future.

Thanks!

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