fox Posted July 19, 2023 Share Posted July 19, 2023 We'd like to thank all of you for your valuable feedback and bug reports helping us get better. This hotfix resolves a number of issues introduced in 2.17. Upgrading to 2.17.0.1 does not require any code or content migration. The updated version of the documentation is available as 2.17. Engine Fixed an issue with transparent blur effect rendering for the mesh_base material on DirectX 12. Fixed an issue with World Bound Boxes of nodes resulting in incorrect rendering of shadows. Fixed a crash and shadows rendering issues related to out-of-bound access on high CPU/core count rigs. Fixed an issue with emission rendering for the grass_base material. Fixed issues with the Surround plugin rendering on VULKAN API. Fixed handling of IO errors on decompressing data of Landscape Layer Maps (lmap). Restored the missing dirt_scale slider in the render_composite.basemat material eliminating related shader compilation errors. Fixed issues with adding clouds and water to the Screen Color Opacity buffer. Fixed processing of GPU streaming tasks for the Landscape Terrain object data sometimes leading to engine becoming unresponsive. Editor Fixed an issue with unavailable context menu items in the Materials window on enabling States in filters. Fixed a crash on performing an UNDO operation after editing a Landscape Layer Map with a normal and inverted brushes. Fixed a crash on selecting a compressed mask texture in the Clutter Mask Paint Mode as well as other issues related to creation of render target textures with compressed formats. Fixed an issue with updating default parameter values of material graphs after changing them [DirectX 12]. Fixed an issue with baking light from static World Light sources to Global Illumination. Multiple bounces are now properly baked into Voxel Probes and Lightmaps as well. Fixed an issue with painting masks for Clutters attached as children to the Landscape Terrain object. All links to Documentation from UI now lead to the corresponding version of Docs. Other Improvements Fixed DirectMemoryImport sample and added information on supported file formats. Fixed errors on saving a world in C# components that use Input functions related to uint-enum values conversion. 4 Link to comment
romain.janil Posted July 20, 2023 Share Posted July 20, 2023 19 hours ago, fox said: Fixed a crash and shadows rendering issues related to out-of-bound access on high CPU/core count rigs. Nice, I'll test this fix on the problematic machine. 1 Link to comment
romain.janil Posted July 20, 2023 Share Posted July 20, 2023 2 hours ago, romain.janil said: Nice, I'll test this fix on the problematic machine. Indeed it fixes the problems :) 1 Link to comment
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