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Grass Base Material Compile Error Emission.


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17:02:19 ERROR:    Failed to compile fragment shader
17:02:19 ERROR:    Compilation log:
17:02:19 ERROR:        (4670,2-7): error X3004: undeclared identifier 'output'
17:02:19 ERROR:        hlsl 4670: output.color = srgbInv(texture_emission * emission_color) * emission_scale;
17:02:19 ERROR:    
17:02:19 ERROR:    Material::fetchShader(): can't compile pass:"emission" material:"core/materials/base/objects/grass/base/grass_base.basemat"

 

17:01:49 ---- Engine ----
17:01:49 Version: 2.16.1.0 sweetluna_video_grabber-a756f2c May 10 2023
17:01:49 Binary: Windows 64-bit Visual C++ 1900 Release
17:01:49 Engine features: OpenGL4.5 Direct3D11 OpenAL SplashScreen CustomSplashScreen CustomProxy QuadBuffer Geodetic FloatCoords HalfTexCoords Release

 

 

 

I need that emission.

How can we fix that?

thx.Werner

Edited by werner.poetzelberger
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