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Env Cubemap - Lightprobe Ambient Lighting


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I am working with one Env Cubemap and use the Ambient option.

During the night, the ambient is pretty bright on the landscape and the scene.

How can I set the ambient intensity?

If I do that using the slider, the texture is re rendered. 

I want to dim down the ambient light. Or is this basically not a clever method as it is only for static light?

Best.w

Mom. I am confused.

Can I use the probe dynamically without the Grab by bake Lighting?

Eh. Docu?

 

image.thumb.png.d69067005a028cf2b286294c44c7e0b1.png

Edited by werner.poetzelberger
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Seems to work without baking.

Hmmm. okay. Maybe I lacked info. Hmm. Anyway.

Can you confirm, that in the case I want to use a dynamic cubemap for refl/ambient, I do NOT need to render a texture with / Grab By Bake Lighting.

Very confusing these interface texts....

cheers.w.

Edited by werner.poetzelberger
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Hi Werner,

Grab by bake lightning only needed when you do a static light baking (in that case offline-calculated lightning can replace data that was originally generated in this probe).

Dynamic probe working without baking (since it's dynamic and can adjust itself on fly).

Thanks!

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