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UI performance issue


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Also, simply moving the GUI window around will significantly impact performance, even when the windows cannot be docked together. This is absolutely a *blocker* when using an IG with a pilot in the loop!

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So... I dig deeper, and the spike has nothing to do with an additional window.

It's even more strange. I removed all code from our app (literally, leaving only engine->main() in main.cpp, with no system or world logic at all), removed all plugins except IG, and... the spike is still there IF there is "-sync_master 1" or the Syncker plugin.

Deceptively, I couldn't reproduce the spike on a brand new IG project with just that "-sync_master 1" (would have been too simple). So there must be something else, but as I removed all our code with a an empty world, I'm left clueless.

Edit: I removed data/.cache_textures and all data/*.cache; this somewhat reduced a bit the duration of the spike and their frequency, but they are still there. I'm really puzzled now.

Edited by Amerio.Stephane
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