Bluelikesky Posted December 17, 2022 Share Posted December 17, 2022 Hi,i'm new here. I've dragged a .fbx model into the asset browser of the editor and everything it's ok. But i'd like to load in c++ this asset. Is there a way to do it? I have Community SDK Edition. Thank you!!! Link to comment
silent Posted December 19, 2022 Share Posted December 19, 2022 Bluelikesky In that case you need to call loadNode() method: https://developer.unigine.com/en/docs/2.16.1/api/library/engine/class.world?rlang=cpp#loadNode_cstr_int_Node How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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