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Cloud Coverage Texture size


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Hi.

I want to make a defined cloud layer and use both, coverage texure and region mask.

How would I set the coverage size that its size is as big as the layersize and not tiled?

Cant do that I guess?

I want to design a single layer using the 'height map' from the coverage texture, the blue channel.

The coverage size has a tiling built in already....

Does that make sense?

Or would we e.g. use the b channel from the region mask and add height infos?

Which shaders would we need to modify?

Best.werner

Edited by werner.poetzelberger
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