Ben_93 Posted November 2, 2022 Share Posted November 2, 2022 Hi All, Not sure if I am doing something wrong here or not, but the Impostor Creator tool doesn't seem to be working as expected in 2.16.01 on a mesh clutter in my project. As usual, I have a mesh clutter which is a child of a landscape layer (a tree asset from the unigine vegetation add-on) As usual I select this mesh clutter and open the impostor creator tool I write a name for the created impostor to save as, click OK and then... nothing, just back to the impostor creator tool. I hope this explanation makes sense! I created impostors this way all the time on versions 2.13-2.15.1 but in this latest 2.16.0.1 it doesn't seem to work the same way? Or is it some sort of bug? Many thanks, Ben Link to comment
Ben_93 Posted November 2, 2022 Author Share Posted November 2, 2022 Ive just noticed some more clutter 'weirdness' too! From the screenshot here, you can see in the editor window the tree clutters are there. But then, at run-time the tree clutters are nowhere to be seen! Does anyone have any idea whats going on? Many thanks, Ben Link to comment
bmyagkov Posted November 2, 2022 Share Posted November 2, 2022 Hello @Ben_93! Indeed, there is a bug which is affects both of described cases. In terms to solve it you need to select used mesh object for "ObjectMeshClutter" on the Parameters tab window once again since it will be missed out of the box. Please see attached image. We have already fixed this behavior in our internal version and fix will also be included in following update next month. Thanks! 1 Link to comment
Ben_93 Posted November 2, 2022 Author Share Posted November 2, 2022 Hi there, Thanks for your quick reply, yes- adding the mesh object in the box you indicated there fixes things! Sneaky little bug. Many thanks, Ben 1 Link to comment
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