lgdnpt Posted August 12, 2022 Share Posted August 12, 2022 (edited) I use blender(version:3.2) exported a fbx file, but it didn't display well in unigine engine. this is the model in blender: this is the model in unigine: some faces are displayed incorrecty, then I flipped the incorrect faces' normals in blender, but it still display incorrectly and the faces turn to black. Please tell me how to solve the problem, thanks! Edited August 12, 2022 by lgdnpt add information Link to comment
silent Posted August 12, 2022 Share Posted August 12, 2022 lgdnpt Can you send us your .blend model file for tests? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
lgdnpt Posted August 12, 2022 Author Share Posted August 12, 2022 1 hour ago, silent said: lgdnpt Can you send us your .blend model file for tests? Thanks! zk6888.blendthis is the .blend file. Link to comment
silent Posted August 12, 2022 Share Posted August 12, 2022 You have negative scale on one of the surfaces, I'm afraid we currently have no support for such geometry: If possible, try to avoid such surfaces and do reset transforms before export (https://developer.unigine.com/en/docs/2.15.1/editor2/assets_workflow/export/export_from_blender). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
lgdnpt Posted August 12, 2022 Author Share Posted August 12, 2022 3 hours ago, silent said: You have negative scale on one of the surfaces, I'm afraid we currently have no support for such geometry: If possible, try to avoid such surfaces and do reset transforms before export (https://developer.unigine.com/en/docs/2.15.1/editor2/assets_workflow/export/export_from_blender). Thanks! Oh, thanks! Link to comment
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