ivan.chekmarev Posted March 12, 2022 Posted March 12, 2022 I want to on first camera rendering all my scene without hands. On the second camera - only hands (For fix hands clipping into wall). I chose for hands and environment different ViewportMasks. And then, I use WidgetSpriteViewport for rendering second camera, but its not work, because image from second camera overlaps image from first camera. Normal vs width WidgetSpriteViewport: 2
Gmarquez Posted September 5, 2022 Posted September 5, 2022 I'm also interested in this topic to render the image from two cameras at the same time, like a PinP image
silent Posted September 5, 2022 Posted September 5, 2022 You can use WidgetSpriteViewport for simple PiP-like rendering: https://developer.unigine.com/en/docs/2.15.1/code/usage/mirrors_viewports_materials/index?rlang=cpp 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Recommended Posts