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Suggestion: Introducing a In-Engine Materials Editor for imported Models


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Hello Team UNIGINE !
 

Thank You !

So far I'm pleased to use the Community Edition of your Engine.
Yet there's something that makes me feel overwhelmed.
 

The Problem

If I import a complex mesh, and I wanna edit the materials used for that specific is very hard.
I cannot preview changed the right way I want without moving around inside folders.

Perhaps a dedicated window for editing the meshes material.
Where I can highlight or isolate the specific material ( Like Unreal Engine )
Sort by Materials and then replace all with another one

The Workaround

Creating the right materials inside a 3D Software, and making minor changes in UNIGINE.
Yet it leaves problems, if I wanna exchange those materials with already preset ones

Thanks for your attention & time - Take care

Edited by PavlovTM
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  • ThePawlow changed the title to Suggestion: Introducing a In-Engine Materials Editor for imported Models
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