kevin.decuyper Posted July 2, 2021 Share Posted July 2, 2021 Hi ! I would like to know if we can use built-in runtime import (Import System) and import FBX files with the C++ API in a build but without the Editor in the Community version ? Thanks ! 1 Link to comment
silent Posted July 2, 2021 Share Posted July 2, 2021 Hi Kevin, Runtime FBX import (using the built-in API) is available stating from the Engineering edition. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
iamsteve03 Posted November 30, 2021 Share Posted November 30, 2021 Sorry to reply here, but I couldn't find it in the Engineering edition, can you help please? Link to comment
silent Posted November 30, 2021 Share Posted November 30, 2021 Here it is: https://developer.unigine.com/en/docs/2.14.1/principles/import_system/ How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Recommended Posts