zhengwenxin Posted April 13, 2021 Share Posted April 13, 2021 I am using the Unigine of version 2.6. I use the plugin AppWall 2x1, I want to seperate color the monitor. I use the render::setColorWhite and render::setColorBrightness(),but the both monitor will change color. Is there some way can only color one monitor? Link to comment
silent Posted April 13, 2021 Share Posted April 13, 2021 You can do it only by modifying AppWall plugin sources (<SDK>/sources/plugins/App/AppWall). In D3D11AppWall.cpp you can modify D3D11AppWall::render_window() method (similar naming is also available in GLAppWall.cpp) and execute your code to alter the additional viewports behavior. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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