HarpSeal1 Posted August 9, 2011 Share Posted August 9, 2011 Hello everyone, I'm having a bit of trouble with the gamma settings, resulting in a very dark render. I've tested this one 2 different ATI systems with clean installs of the latest Unigine build. If I use the Unigine Heaven benchmark (the one available for public download), gamma is set properly and looks awesome. Running the Heaven level from the latest SDK results in the attached screenshot. Log: (line 6) 00:50:51 Loading "C:/Program Files/Unigine/Unigine SDK - binary/data/unigine.cfg"... 00:50:54 Loading "dxgi.dll"... 00:50:54 Loading "openal32.dll"... 00:50:54 Set 1024x768 windowed video mode 00:50:55 Set 1.00 gamma value 00:50:55 AppWindow::setGamma(): SetDeviceGammaRamp(): failed 00:50:55 Engine::video_restart(): can't set gamma value 00:50:55 Unigine engine http://unigine.com/ 00:50:55 Binary: Windows 64bit Visual C++ 1600 Release Jul 21 2011 r7184 00:50:55 Features: OpenGL Direct3D9 Direct3D10 Direct3D11 OpenAL XPad360 Joystick Editor 00:50:55 App path: C:/Program Files/Unigine/Unigine SDK - binary/data/ 00:50:55 Data path: C:/Program Files/Unigine/Unigine SDK - binary/data/ 00:50:55 Save path: C:/Program Files/Unigine/Unigine SDK - binary/data/ 00:50:55 00:50:55 ---- System ---- 00:50:55 System: Windows Vista (build 6000) 64bit 00:50:55 CPU: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz 3100MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT x8 00:50:55 GPU: ATI Radeon HD 5800 Series 8.872.0.0 x1 00:50:55 System memory: 3063 Mb 00:50:55 Video memory: 2048 Mb 00:50:55 Sync threads: 3 00:50:55 Async threads: 3 00:50:55 00:50:55 ---- MathLib ---- 00:50:55 Set SSE simd processor 00:50:55 00:50:55 ---- Sound ---- 00:50:55 Renderer: Speakers (SoundMAX Integrated Digital HD Audio) 00:50:55 OpenAL vendor: Creative Labs Inc. 00:50:55 OpenAL renderer: Software 00:50:55 OpenAL version: 1.1 00:50:55 Found AL_EXT_LINEAR_DISTANCE 00:50:55 Found AL_EXT_OFFSET 00:50:55 Found ALC_EXT_EFX 00:50:55 Found EFX Filter 00:50:55 Found EFX Reverb 00:50:55 Found EAX Reverb 00:50:55 Found QUAD16 format 00:50:55 Found 51CHN16 format 00:50:55 Found 61CHN16 format 00:50:55 Found 71CHN16 format 00:50:55 Maximum sources: 62 00:50:55 Maximum effect slots: 1 00:50:55 Maximum auxiliary sends: 1 00:50:55 00:50:55 ---- Render ---- 00:50:55 Renderer: ATI R800 2048Mb 00:50:55 Direct3D11 desc: ATI Radeon HD 5800 Series 00:50:55 Found feature level 11.0 00:50:55 Found compute shader 11.0 00:50:55 Maximum texture size: 16384 00:50:55 Maximum texture units: 16 00:50:55 Maximum texture renders: 8 00:50:55 00:50:55 ---- Physics ---- 00:50:55 Physics: Multi-threaded 00:50:55 00:50:55 ---- PathFind ---- 00:50:55 PathFind: Multi-threaded 00:50:55 00:50:55 Unigine~# editor_quit && world_load samples/worlds/triggers_00 00:50:55 ---- Interpreter ---- 00:50:55 Version: 2.41 00:50:55 00:50:55 Loading "core/unigine.cpp" 113ms 00:50:56 Loading "core/locale/unigine.en" dictionary 00:50:56 Loading "core/materials/default/unigine_post.mat" 15 materials 21 shaders 4ms 00:50:56 Loading "core/materials/default/unigine_render.mat" 37 materials 311 shaders 98ms 00:50:56 Loading "core/materials/default/unigine_meshes.mat" 18 materials 11031 shaders 142ms 00:50:56 Loading "core/materials/default/unigine_terrains.mat" 2 materials 432 shaders 13ms 00:50:56 Loading "core/materials/default/unigine_grass.mat" 1 material 69 shaders 13ms 00:50:56 Loading "core/materials/default/unigine_particles.mat" 1 material 47 shaders 7ms 00:50:56 Loading "core/materials/default/unigine_billboards.mat" 1 material 51 shaders 3ms 00:50:56 Loading "core/materials/default/unigine_volumes.mat" 6 materials 45 shaders 11ms 00:50:56 Loading "core/materials/default/unigine_guis.mat" 1 material 82 shaders 1ms 00:50:56 Loading "core/materials/default/unigine_water.mat" 1 material 117 shaders 55ms 00:50:56 Loading "core/materials/default/unigine_skies.mat" 1 material 13 shaders 59ms 00:50:56 Loading "core/materials/default/unigine_decals.mat" 1 material 99 shaders 3ms 00:50:56 Loading "core/properties/unigine.prop" 2 properties 0ms 00:50:56 Unigine~# editor_load 00:50:56 Editor::editor_quit(): editor is not loaded 00:50:56 Interpreter::load(): can't open "samples/worlds/triggers_00.cpp" file 00:50:57 Loading "data/core/editor/editor.cpp" 894ms 00:50:57 00:50:57 ---- Editor ---- 00:50:57 Version: 0.58 00:50:57 I've tried installing the latest DirectX and I've tried catalyst drivers 10.7, 11.1, 11.2, and the latest 11.7. Any help or potential workarounds would be appreciated! Thanks :D Link to comment
manguste Posted September 15, 2011 Share Posted September 15, 2011 I'm having a bit of trouble with the gamma settings, resulting in a very dark render. 00:50:55 AppWindow::setGamma(): SetDeviceGammaRamp(): failed 00:50:55 Engine::video_restart(): can't set gamma value Please ignore this message, it does not have anything to do with the darkening. The real problem is that you seem not to launch Heaven properly: it requires specifying its specific system script and a config for proper colors on he start-up. So use demos/heaven_d3d11.bat for launching. Link to comment
steve3d Posted September 15, 2011 Share Posted September 15, 2011 check editor->tools->render-> use srgb option. Link to comment
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