ulf.schroeter Posted August 2, 2011 Share Posted August 2, 2011 Problem In data\core\scripts\utils.h functions getTransformDirection/Rotate use mat4 instead of Mat4 .... Vec3 getTransformDirection(mat4 transform) { return -transform.m02m12m22; } quat getTransformRotate(mat4 transform) { return quat(orthonormalize(transform)); } .... Link to comment
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