norikii25 Posted August 27, 2020 Share Posted August 27, 2020 Hi, could you please give me an advice to the following problem: Once I create a primitive box object on the scene then attaching rigid body into it and changing its Scale Transforms, why the Scale Transforms is reverted back to its original values once the physical simulation toggle is on. Thanks a lot. Link to comment
morbid Posted August 27, 2020 Share Posted August 27, 2020 Hi, Scale is not compatible with physics simulation. Please create/import meshes with a proper size. We're currently investigating how our physics can be modified to avoid this issue in the future, but I don't think this will be done in the short term. Thanks. 2 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
norikii25 Posted August 27, 2020 Author Share Posted August 27, 2020 Thanks a lot for your quick response Morbid. In this case I will do as you advised. Thanks a lot again. Link to comment
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