Lales.Charles Posted July 15, 2020 Share Posted July 15, 2020 (edited) Dear Unigine team, Would you have already considered / tested an integration of Unigine with / on MS Hololens? Hololens are AR, running already Unity3D as UE4 app (DirectX). The use case considered here: Hololens as one slave with some minimalist contextual info (world, entity, head referential) sync with a master and other slaves. Got kind of indication:https://binstream.net/ ... but maybe little update on the topic ;-) Kind regards, Charles Edited July 15, 2020 by Lales.Charles Link to comment
silent Posted July 16, 2020 Share Posted July 16, 2020 Right now we don't have any plan to support AR devices like Hololens. Maybe in the future when new generation of devices (with more computing power) will be on a market. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Lales.Charles Posted July 16, 2020 Author Share Posted July 16, 2020 Ok, we would nevertheless have a use case that other simulator user may encounter. This is not to use Hololens by them selves, but integrated in IG system. Power limitation is then not an issue anymore, since AR bring minimalist extra info on top of what otherwise the IG displays outside. Kind regards, Charles Link to comment
paul.sumner Posted July 20, 2020 Share Posted July 20, 2020 We are also very interested in employing Unigine as a AR platform for the MS Hololens 2. As Charles mentioned above, processing is not an issue as we already remote render the content and stream to the Hololens. Best Regards Paul Sumner Link to comment
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