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MS Hololens integration


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Dear Unigine team,

Would you have already considered / tested an integration of Unigine with / on MS Hololens?
Hololens are AR, running already Unity3D as UE4 app (DirectX).
The use case considered here: Hololens as one slave with some minimalist contextual info (world, entity, head referential) sync with a master and other slaves.

Got kind of indication:
https://binstream.net/
... but maybe little update on the topic ;-)

Kind regards,
Charles

Edited by Lales.Charles
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Ok, we would nevertheless have a use case that other simulator user may encounter.
This is not to use Hololens by them selves, but integrated in IG system.
Power limitation is then not an issue anymore, since AR bring minimalist extra info on top of what otherwise the IG displays outside.

Kind regards,
Charles

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We are also very interested in employing Unigine as a AR platform for the MS Hololens 2. As Charles mentioned above, processing is not an issue as we already remote render the content and stream to the Hololens.

Best Regards

 

Paul Sumner

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