louisclaassens Posted July 4, 2020 Share Posted July 4, 2020 When I play the world I designed the camera immediately starts plummeting through all my sprites I dont know if this is a physics problem Im pretty new to Unigen I was mostly based on GameMakerStudio and I thought I`ll give 3D editing a shot If anyone has any answers I would greatly appreciate it Link to comment
silent Posted July 6, 2020 Share Posted July 6, 2020 Hi Louis, More likely you need to enable collision detection for these objects (they are disabled by default to save some performance). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
louisclaassens Posted July 6, 2020 Author Share Posted July 6, 2020 you don`t understand how annoying and frustrating that was Thank you Link to comment
silent Posted July 6, 2020 Share Posted July 6, 2020 There are two sides of the same medal :) If we enable collisions by default it will work just fine for simple scene with 2 boxes. Increasing complexity of the scene and adding more objects will result in the significant performance drop in the future (and even more frustration). That's why all the collisions are off by default. I hope that makes sense and you can now continue your development. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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