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after spawn charracter camera falls through all my sprites


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When I play the world I designed the camera immediately starts plummeting through all my sprites

I dont know if this is a physics problem Im pretty new to Unigen 

I was mostly based on GameMakerStudio and I thought I`ll give 3D editing a shot 

If anyone has any answers I would greatly appreciate it

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There are two sides of the same medal :)

If we enable collisions by default it will work just fine for simple scene with 2 boxes. Increasing complexity of the scene and adding more objects will result in the significant performance drop in the future (and even more frustration). That's why all the collisions are off by default.

I hope that makes sense and you can now continue your development.

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