EvansJ3 Posted June 12, 2020 Share Posted June 12, 2020 Is there a way to do something like this (Unity Editor) where Noise Layers is an array and it contains children which each contain a "NoiseSettings" class and hopefully I can see and edit the NoiseSettings class of each element seperately in the editor Link to comment
karpych11 Posted June 15, 2020 Share Posted June 15, 2020 Hello, An attached component implements a similar array with settings. You can look at various options of parameters in C# Component Samples. LayersSample.cs Link to comment
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