werner.poetzelberger Posted May 29, 2020 Share Posted May 29, 2020 (edited) I am wondering, if there were more changes to the .fbx importer? We are doing some things with vertex orders, and it seems, that meshes imported to 2.11 have some different properties. We can come around with that, just using the imported .mesh files from the older version(s) without reimporting or assigning the .fbx. Can you let me know if there were changes and which? Thx. Best. Werner Edited May 29, 2020 by werner.poetzelberger Link to comment
morbid Posted June 1, 2020 Share Posted June 1, 2020 Hi Werner, We changed two things with the importer: Upgraded FBX SDK, I guess this is the reason you're looking for Changed Combine by LODs feature. If you're using it I suggest checking, just in case. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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