vasia.vlasov Posted May 11, 2020 Share Posted May 11, 2020 Hello my friend!! My current problem is, - When i'm using DOF with glass like objects it partial blurry in a strange way! Second problem is a problem for improving algorithm of edge detection and correct blur of it, for now it's sharp and somewhere also strange looking!! In Window Setting all are at maximum quality with all fancy accuracy fixes! Thanks for any help! Link to comment
silent Posted May 11, 2020 Share Posted May 11, 2020 To fix this you need to do the following: Disable Rendering -> Features -> Depth Pre-Pass: Enable Rendering -> Transparent -> Deferred option: In transparent material you should also should have Deferred buffers options enabled. To verify the correctness of your transparent material, please make sure that it's rendered into the depth (Rendering debug -> Scene depth): 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
vasia.vlasov Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) Thanks, it's works!! God bless you my friend!! Depth Pre-Pass ruined my life!! ;)) Does Depth Pre-Pass should be turned off all the time?! Edited May 12, 2020 by vasia.vlasov Link to comment
silent Posted May 12, 2020 Share Posted May 12, 2020 That's simply a bug. Will be fixed in the future versions. Right now if you want to get correct depth for transparent objects you need to disable it. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
rohit.gonsalves Posted May 12, 2020 Share Posted May 12, 2020 Dear Vasia, May you show the after result of the scene? Rohit Link to comment
vasia.vlasov Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) Sure ;)) !! Edited May 12, 2020 by vasia.vlasov 1 Link to comment
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