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[SOLVED] DOF with transparency


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Hello my friend!! My current problem is, - When i'm using DOF with glass like objects it partial blurry in a strange way! Second problem is a problem for improving algorithm of edge detection and correct blur of it, for now it's sharp and somewhere also strange looking!!  In Window Setting all are at maximum quality with all fancy accuracy fixes! Thanks for any help! 

frame_0003_Post.jpg

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To fix this you need to do the following:

  1. Disable Rendering -> Features -> Depth Pre-Pass:
    image.png
     
  2. Enable Rendering -> Transparent -> Deferred option:
    image.png

In transparent material you should also should have Deferred buffers options enabled. To verify the correctness of your transparent material, please make sure that it's rendered into the depth (Rendering debug -> Scene depth):

image.png

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How to submit a good bug report
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FTP server for test scenes and user uploads:

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Thanks, it's works!! God bless you my friend!!  Depth Pre-Pass ruined my life!! ;)) Does Depth Pre-Pass should be turned off all the time?!

Edited by vasia.vlasov
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  • silent changed the title to [SOLVED] DOF with transparency
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