danni.coy Posted July 11, 2011 Share Posted July 11, 2011 We are trying to figure out getting objects floating in the water it would be helpful to know what the default units for density are as we are having some difficulty. Link to comment
ulf.schroeter Posted July 11, 2011 Share Posted July 11, 2011 We are trying to figure out getting objects floating in the water it would be helpful to know what the default units for density are as we are having some difficulty. should be kg / ( m^3) as UNIGINE uses metric system by default. Link to comment
danni.coy Posted July 12, 2011 Author Share Posted July 12, 2011 should be kg / ( m^3) as UNIGINE uses metric system by default. I should have been clearer - I was assuming Metric but I wasn't sure if it is kg/(m^3) or tonnes/(m^3) Link to comment
ulf.schroeter Posted July 12, 2011 Share Posted July 12, 2011 I should have been clearer - I was assuming Metric but I wasn't sure if it is kg/(m^3) or tonnes/(m^3) I would assume kg/(m^3) but I am not sure if real-world mass properties would give expected results. Alexander mentioned in some other post that usage of real-world body masses is not a good idea for realistic looking physics, especially if masses of interacting bodies have a large difference. I think you simply have to play with the values. Link to comment
danni.coy Posted July 13, 2011 Author Share Posted July 13, 2011 I would assume kg/(m^3) but I am not sure if real-world mass properties would give expected results. Alexander mentioned in some other post that usage of real-world body masses is not a good idea for realistic looking physics, especially if masses of interacting bodies have a large difference. I think you simply have to play with the values. Thanks we are trying to get it working so that our player can walk around and not be blown away by the wind but still be able to stand on a floating item without it sinking (the item in the world is a model of a physical object that should be able to support multiple people on it. Link to comment
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