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spline graph


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hello. i am new to Unigine. i have a problem with the spline graph add on. i cannot find directions on how to extrude a mesh or, assign it to the spline graph. this is what i want to extrude, among other things. thank you in advance.

sample tunnel.jpg

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21 hours ago, christian.wolf2 said:

Hello nickolas,

 

but it is already descriped in the documentation:

https://developer.unigine.com/en/docs/2.11/objects/worlds/world_spline_graph/?rlang=cpp#nodes_manage

But it can be only be applied as static mesh, skinned mesh or projected decal. So you have to convert your imported fbx before.

thank you for the help. i will check into this. :)

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