s.jay Posted April 18, 2020 Share Posted April 18, 2020 (edited) Hi, I can't find any tutorial or source about how to paint textures and how to add a material to the terrain? I simply can't specify a material as terrain material. I don't want to add a precomputed texture map from worldmachine. I wanna try megascans surfaces on the painted terrain in unigine. thx in adavance Edited April 18, 2020 by s.jay Link to comment
silent Posted April 19, 2020 Share Posted April 19, 2020 Terrain only accepts Landscape Layer Maps as source for the albedo and heights (so you can't use mesh_base derived materials on it). If you already have a heightmap and albedo you can try to use this C# component instead: How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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