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Editor mode: mesh view


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Is it possible to add an editor mode, when all meshes is visible for user, regardless of materials presence? Sometimes, when world consists of thousands of nodes, it's impossible to find particular node. Often you know where the node was placed in the world, but can't see it and search in the editor's nodes list will be too long.

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All objects are added with a default material. If necessary, create a dummy material and assign it until you've created a proper one.

We will add functionality to highlight all invisible nodes, but after tackling burning issues. ETA is within a month or two.

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