stephen.dunn Posted April 12, 2020 Share Posted April 12, 2020 (edited) Installed as directed, it detected I had visual source code, I run a c# project, but it's like VSC cannot see UNIGINE, it says "using UNIGINE" but there is no intellisense for it. Is there a installiation tutorial? I've used VSC with everything else without a single issue, Godot included. Edited April 12, 2020 by stephen.dunn Link to comment
silent Posted April 12, 2020 Share Posted April 12, 2020 Hi Stephen, Basically, all you need to do to make VS Code work is open the root directory of newly created project and install all the suggested extensions that it offers (C#): Another thing - we do not use Mono, we use .NET Core instead. So you also need to download and install .NET Core SDK 2.2x in order to compile applications: https://developer.unigine.com/en/docs/2.11/troubleshooting/dotnet_issues?rlang=cpp#install_dotnetcore_sdk_windows After that I can see that auto-completion works as expected. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
stephen.dunn Posted April 12, 2020 Author Share Posted April 12, 2020 (edited) I tried all this (Already had C# Extension installed as I use it in Godot) and nothing would work, so in the end I thought I'd try Visual Studio 2019, installed this, and for some reason this fixed my issues I had in VSC, I had checked my .net files made certain I had the versions needed by Unigine before hand. Though installing VS2019 was what fixed it and I can't really tell you why. Edited April 12, 2020 by stephen.dunn Link to comment
silent Posted April 12, 2020 Share Posted April 12, 2020 Yep, that really weird. We need to check some additional cases with .NET Core installation. Thank you for the additional info :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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