janis.taranda Posted April 11, 2020 Share Posted April 11, 2020 (edited) Hello! In editor I see all that nice GI and soft shadows. However in play mode it's all gone. Its a matter of some settings? Edited April 13, 2020 by janis.taranda Solved Link to comment
silent Posted April 11, 2020 Share Posted April 11, 2020 Try to switch quality preset in top left corner from Low to Medium or High. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
janis.taranda Posted April 11, 2020 Author Share Posted April 11, 2020 OMG! I did not saw the setting LOW, MEDIUM, HIGH.. never mind! :D Link to comment
janis.taranda Posted April 11, 2020 Author Share Posted April 11, 2020 10 minutes ago, silent said: Try to switch quality preset in top left corner from Low to Medium or High. Is there a way to monitor FPS in-game mode? Link to comment
silent Posted April 11, 2020 Share Posted April 11, 2020 Sure, just enter show_fps 1 or show_fps 2 in console (~ button). 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
janis.taranda Posted April 11, 2020 Author Share Posted April 11, 2020 Fount it. Never mind ;) Link to comment
janis.taranda Posted April 11, 2020 Author Share Posted April 11, 2020 16 minutes ago, silent said: Sure, just enter show_fps 1 or show_fps 2 in console (~ button). Thanks. I did install the NET package, that was asked on installation, still when opening the project in VS2019 I get this Any ideas? Link to comment
silent Posted April 11, 2020 Share Posted April 11, 2020 Right now recommended pipeline is to use VS Code. We will improve integration with VS in the future releases. Visual Studio 2019 also requires specific .NET Core SDK Version (2.2.207): https://developer.unigine.com/en/docs/2.11/troubleshooting/dotnet_issues?#install_dotnetcore_sdk_windows 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
janis.taranda Posted April 11, 2020 Author Share Posted April 11, 2020 1 hour ago, silent said: Right now recommended pipeline is to use VS Code. We will improve integration with VS in the future releases. Visual Studio 2019 also requires specific .NET Core SDK Version (2.2.207): https://developer.unigine.com/en/docs/2.11/troubleshooting/dotnet_issues?#install_dotnetcore_sdk_windows Installed .NET Core SDK Version (2.2.207), but same. Guess Have to stick with VS Code for now. Link to comment
janis.taranda Posted April 11, 2020 Author Share Posted April 11, 2020 1 hour ago, silent said: Right now recommended pipeline is to use VS Code. We will improve integration with VS in the future releases. Visual Studio 2019 also requires specific .NET Core SDK Version (2.2.207): https://developer.unigine.com/en/docs/2.11/troubleshooting/dotnet_issues?#install_dotnetcore_sdk_windows I dont see any Visual Studio Code build instructions in the documentation. Whats the workflow? Link to comment
laurent.ongaro Posted April 13, 2020 Share Posted April 13, 2020 For my recent experience, no need to setup anything special to edit C# code with VS Code. Just install or activate extensions for C# development launch.json and tasks.json files are created automatically when a project is created with C# API option selected. Then you can customize the editor for your project as shown bellow Editing and compiling C# code is OK On Arch Linux, I also needed to manually install the 2.2.x version of DotNet Core because Unigine required this version and not the 3.1.x I've already installed But, I still have issue with debugging in Arch Linux. I did not manage to debug (stop execution on break points,...) until now and to run the binaries automatically after built. Some additional setups should be necessary 1 Link to comment
janis.taranda Posted April 13, 2020 Author Share Posted April 13, 2020 (edited) 34 minutes ago, laurent.ongaro said: Just install or activate extensions for C# development launch.json and tasks.json files are created automatically when a project is created with C# API option selected. Can u show screenshot where can I do that? Because launch.json and tasks.json where not created for me :/ Edited April 13, 2020 by janis.taranda Specify Link to comment
janis.taranda Posted April 13, 2020 Author Share Posted April 13, 2020 OK. For new project launch.json and tasks.json actually are created. But for existing NOT. That is when from demos I choose "Copy as project". Bug? Link to comment
silent Posted April 13, 2020 Share Posted April 13, 2020 Hi Janis, Yes, this is bug. Will be fixed in upcoming hotfix update. In attachment you can find this files from both C# projects. samples_vscode.zipplatformer_vscode.zip 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
janis.taranda Posted April 13, 2020 Author Share Posted April 13, 2020 55 minutes ago, silent said: Hi Janis, Yes, this is bug. Will be fixed in upcoming hotfix update. In attachment you can find this files from both C# projects. samples_vscode.zip 1.46 kB · 1 download platformer_vscode.zip 1.44 kB · 1 download Thank you! Link to comment
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